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Non-evolve-able Normal CardsEdit

These eleven cards can evolve into a +++ form (except for the Inferior Gunner), but they don't evolve into anything beyond that.  They're identical to the evolve-able normal cards in that they gain 8 attack and 116 hit points for every +.  Their sell price is also the same as for the evolve-able normal cards.

These cards tend to be cheaper than the evolve-able normal cards, so they may be worthwhile in situations where you're very worried about cost.

If you bring up your collection in the in-game menu, these cards appear from page 18 through the first half of page 20.  The Inferior Gunner appears a bit later.

Name Cost Attack HP
Apprentice Knight 8 52 716
Apprentice Sorceress 5 54 629
Bounty Hunter 8 60 600
Escort 8 58 658
Escort Spearman 6 50 658
Female Fighter 8 60 600
Inferior Gunner 12 62 716
Jungle Hunter 5 50 580
Pharmacist 6 54 629
Princess Guard 5 48 629
Voluntary Army Chief 8 56 629

Evolve-able Normal CardsEdit

This table describes the 20 Normal cards whose +++ forms can be evolved to produce rare cards.  This table gives the base (unevolved) form of the cards.

Every + seems to add 8 attack and 116 hit points.  All of these cards have a sell value of 1296 for the unevolved form, 2592 for the + form, 5184 for the ++, 10368 for the +++.  (Essentially, the sell value of the evolved form is the sum of the sell values of the unevolved forms.  But it costs a lot of money to do the evolve, so if you're going to sell these cards, sell before evolving.)

If you bring up your collection in the in-game menu, these twenty cards appear on the first five screens.

Name Cost Attack HP Produces
Alchemist 12 68 832 Beast ConquerorGiant Beast
Archer 10 66 774 Long Bow MasterPower Archer
Artillery 10 66 687 Explosion SpecialistMercenary
Beast 12 70 948

Barbaric WarriorConjurerGiant Beast

Dancer 8 56 580 Sword Dancer
Fighter 10 60 600 Barbaric WarriorPower Archer
Guard 10 62 832 Hell Guard
Gunner 12 70 832 AssassinExplosion SpecialistRanger
Hunter 12 72 861 Devil Hunter
Infantry 7 62 774 MercenaryRanger
Knight 10 76 1035 Dark KnightLancerTemple Knight
Magician 12 80 1006 Dark KnightDark MagicianExorcist
Musician 8 58 687 Light WarriorWitch
Pirate 12 80 890 ExorcistLight Warrior
Priest 10 62 716 Devil HunterTemple Knight
Rogue 10 70 658 Sword DancerWitch
Scout 12 80 890 AssassinHell Guard
Sorceress 10 68 716 ConjurerDark Magician
Spearman 8 64 745 LancerLong Bow Master
Trainer 10 60 716 Beast Conqueror

Evolved Rare CardsEdit

This table describes the 20 rare cards you can get by combining the +++ forms of two common cards.  "Evolved" describes the + form.  

These cards seem to gain 30 attack and 435 hit points when evolved (ie, the Barbaric Warrior+ has 30 attack and 435 hit points more than the Barbaric Warrior).  There is one exception (Assassin) which mysteriously only gains 10 attack and 435 hit points.

Archers:

Base
Name Skill Card 1 Card 2 Cost Atk HP
(A)Devil Hunter Execution Hunter Priest 16 124 1615
(A)Long Bow Master Execution Spearman Archer 16 122 1586
(A)Power Archer Ambush Archer Fighter 16 120 1557
(A)Ranger Ambush Infantry Gunner 16 116 1499

Warriors:

Base
Name Skill Card 1 Card 2 Cost Atk HP
(W)Barbaric Warrior Execution Beast Fighter 16 122 1702
(W)Dark Knight Ambush Knight Magician 16 122 1702
(W)Giant Beast Execution Beast Alchemist 20 130 1818
(W)Hell Guard Execution Scout Guard 20 134 1876
(W)Lancer Ambush Knight Spearman 16 128 1789
(W)Light Warrior Execution Musician Pirate 20 128 1789
(W)Mercenary Ambush Infantry Artillery 16 110 1528
(W)Temple Knight Execution Priest Knight 12 126 1760

Mages:

Base
Name Skill Card 1 Card 2 Cost Atk HP
(M)Beast Conqueror Ambush Trainer Alchemist 20 130 1731
(M)Conjurer Execution Beast Sorceress 16 132 1760
(M)Dark Magician Create Sorceress Magician 16 136 1818
(M)Exorcist Healing Magician Pirate 20 142 1905
(M)Witch Rearrange Musician Rogue 16 112 1470

Thieves:

Base
Name Skill Card 1 Card 2 Cost Atk HP
(T)Assassin Ambush Gunner Scout 16 138 1731
(T)Explosion Specialist Ambush Gunner Artillery 16 124 1528
(T)Sword Dancer Color Change Dancer Rogue 20 138 1760

If you really want good stats, remember to level up your cards before evolving them the last time. (Hint : Evolving cards to level 5 all the way from non-plus cards (basic gunner, rogue, or the likes) will increase the carryover bonus - although only slightly - by the most. i.e. sixteen rogues + sixteen dancers, all evolved to 5 before being made + cards, and all those + cards being made level 5 as well, etc, will result in a slightly stronger sword dancer + in the end.)

Evolved Super Rare CardsEdit

Evolved SR cards are created once two + value rares are evolved together creating a 5 star super rare card. This is the final evolution for normal cards. These cost 25,920 g to evolve.

Name Card 1    Card 2    Skill Cost Atk Hp  
(A) Hell Raider Devil Hunter+ Exorcist+ Ambush 22 190 2922
(A) Sniper Ranger+ Assassin+ Execution 22 174 2688
(W) Giant Warrior Giant Beast+ Beast Conqueror+ Ambush 22 186 2862
(W) Knight Commander Lancer+ Temple Knight+ Ambush 22 184 2833
(M) Pyromancer Witch+ Hell Guard+ Ambush 22 188 2891
(M) Shaman Conjurer+ Light Warrior+ Healing 22 186 2862
(T) Demon Blader Sword Dancer+ Dark Magician+ Ambush 22 194 2978
(T) Ninja Explosion Specialist+ Power Archer+ Execution 22 182

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